Shouldn't be too hard to optimize the gameflow into the direction Machinegames wants to and the reverence towards TNO and the success of Doom certainly showed they got more freedom than Bethesda might have thought. The brillant storytelling could already carry half the game, and it's not like the gameplay itself wasn't a lot of fun either, even with a few downfalls. That said, if we get direct successors, then TNO will probably have an easier time than New Doom. Isn't it strange how shooters focusing on gameplay first and foremost have become so rare? Maybe not perfect, but a damn good shooter. There are no brakes to the action, and the game exactly seems to know what it wants. New Doom didn't have those qualms after the cut of CoDoom, going in a much more classic shooter direction, while taking hints from other games such as Serious Sam or Unreal, making their own thing, while reviving old shooter ideals. ![]() TNO is a fun, fast shooter with some stops along the line. While the game wants to be fast, it gets hampered by too open levels forcing you into cover, and too many large bulletsponges with hitscan weapons (or super fast projectiles). In the same way the gameplay of Wolfenstein TNO had issues deciding if it wants to be a 'modern' console style shooter, or a classic fast paced fps. On a technical level, but also on a gameplay level the latter game was almost shockingly sophisticated. I think there is a nice, historical irony in how Wolfenstein has been a prototype both times, at least gameplay-wise:įirst, Wolfenstein was the first working concept of an FPS (not the first at all), and Doom was the much more refined game. Wolfenstein: The Old Blood also has an excellent final song which is a reimagination of the classic "La Complainte du Partisan" song about French resistance in WW2. I remember writing about the "distorted" style of TNO's soundtrack 2 years ago and just listened to it again, it still sounds unique. One more thing: Mick Gordon also worked on Wolfenstein TNO's soundtrack and while it's less adrenaline-pumping like Doom, it has a nice blend of dramatic and depressing tone while maintaining powerful melodies at times. I just want to share my silly thought on Doom and Wolfenstein, the opinion on which game is better is of course subjective (I still like TNO a bit more due to its story and characters). And it happened once more: Doom overshadowed Wolfenstein again after over 20 friggin years. ![]() ![]() 2 years later, Doom got released and now is one of the behemoths of the FPS genre, people talk about Doom every-fucking-where, it has gotten insanely popular just like classic Doom. 1 year later, Doom got released, did the same thing BUT it got insanely popular and literally became a phenomenom even until today, and from what I've seen, people tend to remember about classic Doom more than classic Wolfenstein - the evidence lies in the healthy modding scene of Doom.įast forward to 2014, Wolfenstein: The New Order (now isn't made by id Software) got released and was the game that helped revitalize the old-school FPS genre even though its design is much more modern now and of course, the game got critically acclaimed and became popular thanks to word-of-mouth. Back in 1992, Wolfenstein was released and acknowledged to be the "grandfather of FPS" that helped popularize the genre. So while watching Danny's documentary about id Software and Doom today, I just realized one fascinating thing about Wolfenstein and Doom.
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